Illustrators
now have a new area of illustration they can specialize in called concept art. But
that’s not true. It’s not a new specialization. In fact illustrators have been
employed by, and assisted, the motion picture industry and other industries from
their very beginnings, and stage productions well before that. Now with the explosive growth of motion-based media, concept
art is providing more opportunities in the illustration profession to find
employment. But that may not be true. According to concept artists, illustration
isn’t concept art, and some feel that traditional illustration education
doesn’t work when it comes to concept art. But isn’t the creation of an illustration
the result of rendering a thought, text, or even a concept? And isn’t the very
definition of illustration “artwork that makes something clear and attractive”--concepts included? Even though the ideation behind
illustration and concept art share common methodologies, and formal artistic
skills such as figurative anatomy, pictorial perspective, scene composition,
color theory, media application, etc., apply to both, concept artists prefer to
separate the field of concept art from that of illustration.
To clarify
the distinction between an illustration and concept art, concept artists and illustrators,
novices and non-practitioners; concept artists focus on two differences to provide
a straightforward explanation of their craft. One related to the level of
finish and the other related to purpose.
It’s within
terminology, as it relates to concept art and illustration, the dividing line
rests—in the outcome of the artist’s effort. But perhaps the difference doesn’t
reside in the visualization process, but in a particular media or product. Or
does it?
Shakespeare's Hamlet Prince of Denmark, act 1, scene 4. Artist Henri Fuseli, 1796. |
Star Wars R2-D2 and C-P3O concept art. Artist Ralph McQuarrie, 1975. |
Concept Art & Storyboard Art
In the 1930’s
the Walt Disney Company originated what is now called storyboard art. The
process involved producing a visual script for an animated feature. This
involved “visual schematics” used to design the look and feel of an animated
project. Disney credited animator Webb Smith with creating the idea of drawing
scenes on separate sheets of paper and then posting them on a bulletin board to
tell a story, visualize a style, an idea, environment, and narrative details as
they related to the world within the story. These drawings, a.k.a., “concept
art” guided the final production of the animation.
Early Snow White storyboard for the chase of the witch. Separate concept drawings arranged in sequence. |
Concept Art & Story Sketches
Prior to
Disney’s storyboard innovation, most animation and film projects produced
“story sketches”, which were drawn to illustrate “concepts” that could be incorporated
into a production--art created for the purpose of illustrating a vision. Sound
familiar? Nearly a century ago artists and illustrators were employed to
specialize in creating nothing but concept sketches for production. Walter
Lantz Productions utilized this approach to their concept art, as did Fleischer
Studios, which began in 1921.
Early concept sketch for Snow White. Artist Albert Hurter. |
Snow White concept sketch for the evil witch. Artist Joe Grant. |
Concept Art & Animatics
An animatic is
a pre-production technique using story sketches and/or storyboard drawings to
visual conceptual action. Drawings are sequentially displayed for the purpose
of visualizing an action concept. An animatic uses cinematic techniques to
simulate motion effect. Like concept art, animatics can be rather primitive in
appearance, another parallel to the current definition of concept art.
Cinematics adds a greater production value to an animatic by utilizing camera
movements to create a more elaborate visual finish. Animatics are produced to
convey kinetic concepts that involve a scene, idea, and/or an atmosphere. Below is an animatic example by Heidi Gilbert of Walt Disney Studios for the animated feature Wicked.
Concept Art & Promotional Images
A concept
artist is an artist, and relative to the project they are assigned, a visionary,
but a concept artist also provides a service. And concept art is a part of a project’s
promotion and a part of a service provided. This means that a concept artist’s
art may be is expected to do more than provide a concept, and in doing so it may need
to be a nice illustration. In fact it may have to be a bonafide “illustration”.
And not only does it have to be a nice “finished illustration”, that
illustration may have to be used to attract financial backers, influence
storyline writers, specify scenic and character details, help develop an
audience, assist in project marketing, and much more. Additionally, a main
purpose of concept art may even have to demonstrate the talent and skills of
the concept artist to visualize a concept.
Concept Art & Concept Product
Is concept
art a process or a product? Is it an art or not? Are media skills required to execute
concept art? Does the idea have more value or does the image? Do ideas evolve
during the process of rendering an image? Is there no relationship between the
skills needed for concept art and those needed for illustration? If concept art
is focused on concept and not finish, can stick figure drawings be an appropriate
form of concept art visualization? Do concept artists have to actually draw or
produce a visual to be a concept artist?
BBC Doctor Who Tardis snow scene sketch with Squozzle. Artist Matt Savage. |
Snow scene color sketch. Artist Matt Savage. |
Concept Art & Pure Concept
In 1986, the
studio where I worked in Dallas was approached by Orion Pictures to provide concepts
for assets to be used in the movie Robocop. Gayle Simon, art director, who had
worked on Cobra with Sylvester Stallone and later on Die Hard 2, came to me one
day and requested we design a gun holster for Murphy, a.k.a., Robocop. Being in
Dallas, the crew’s thinking was being influenced by westerns, therefore if a
hero had a gun, it must reside in a holster. I suggested to Gayle, that as Robocop’s
body parts had been replaced by cybernetics, why not just store his gun inside
his robotic leg, which could open up to extend and retract the gun, in other
words, an internal holster. The concept went to final production. The sketch, which was a crude thumbnail I used to help explain the concept to the art director, was never shown to the production engineers and no longer exists. Here is the concept in production.
Retracting internal gun holster for Robocop. ©1986 Orion Pictures. |
Retracting holster, gun in place. ©1986 Orion Pictures. |
Illustration & Concept Art
Looking at it from the illustration side, illustration
from its inception has encompassed the origination of concept art and predates
its current definition and terminology. And, even though there is a movement
among educators, and practitioners to diminish the significance of illustration
and illustration education, of which the concept art offshoot movement arises,
it comes down to this. The ability to draw with skill and accuracy will always
be in demand and a necessity. Words and language are wonderful things, but our
eyes perceive scenes and objects that are before us. We make our way around our
environments with our senses, and our senses demand that we construct a world
we can evidence. Illustration serves to elucidate concepts that are beyond what
we may perceive, whether it be in books, magazines articles, corporate communications,
video games, user interfaces, motion pictures, teleplays, animations, print
collateral, public announcements, advertisements, graphic novels, and comics.
All that
being said there are some notable differences between concept art and
illustration. Concept art and illustration can be compared to a set of twins,
very similar at birth, but who grow to be less similar as they mature.
Concept Art
One main
difference is that concept art must take into consideration aspects of an
environment, a character’s movement, and assets that relate to a story that
exist beyond the snapshot moment in time of the concept art. A good example of
concept art, even though a static image, must relate to a story’s history or
character’s past, and must act as a transitory image for story elements yet to
come. Essentially, it is a visual notation in a context of surrounding
conditions, even if those conditions are not yet within the current context of the
concept art to be visualized.
Illustration
Illustration
doesn’t necessarily have to take all these external mechanics into
consideration. Somewhat different, but similar thinking occurs in series book
illustration when it comes to creating illustrations in a progressive context.
All series illustrations must relate to one another, a character representation
must remain consistent, as must the settings, style, environments, and
atmosphere.
Concept Art
Another
difference involves a three-dimensional mindset. In other words, a concept
artist must take a worldview of the subject they are visualizing. They must know
what unseen elements and environments look like. If the outside of a building
is rendered as part of a concept scene, the artist must know how it’s entrance
will look from the inside of the building’s lobby, or what the street level
entrance will look from the top of the building, etc.
Illustration
Narrative
illustration must also make sense in order to trigger the imagination of a
viewer or reader of a story to construct the worldview of a text by providing
an association to memories and real world situations an audience is familiar with.
Or, owing to the illustration are persuaded to imagine. An illustration strives
to convince a viewer that the illustrated situation can or did occur. This
demands a continuity of all elements that are part of a story to be accurately
represented in an illustration. N.C. Wyeth's illustrated series for Robert Louis Stevenson's Treasure Island below serves as an excellent example.
"The boarders swarming over a fence like monkeys." Artist N.C.Wyeth, 1911. |
"It showed meHands and his companion locked together in a
deadly wrestle." Artist N.C.Wyeth, 1911. |
"One more step Mr. Hands," I said, "And I'll blow your
brains out." Artist N.C.Wyeth, 1911. |
"About halfway down the slope to the stockade they were collected in a group." Artist N.C.Wyeth, 1911. |
"All day he hung around the cove, or upon the cliffs, with a brass telescope." Artist N.C.Wyeth, 1911. |
"I said goodbye to Mother and the cove." Artist N.C.Wyeth, 1911. |
"Loaded pistols were served out to all the sure men." Artist N.C.Wyeth, 1911. |
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